Monday, October 31, 2011

Steampunk on CBS…

It appears that yesterday morning, on CBS’ Sunday Morning program, a piece on Steampunk was aired.  Based on the associated write up, its seemed fairly basic, essentially a primer for those watching early morning television.  I admit to being a tad disappointed at the organization’s failure to post the video, to see how Mr. Mo Rocca narrates the work, but what I assume is a condensation of the narrative is posted on their site (along with a fellow making disparaging comments from his mother’s basement).  To read the narrative, please turn to:

A Happy Halloween Rez-Day to Breezy!…

In addition to the 31st of October being Halloween, a day to lavish youth with excessive amounts of sugary goods (to vex their parents for with sugar highs for the next few weeks), today is also the rez-day (akin to a birthday in Second Life), of my lovely partner, Miss Breezy Carver-Fabre.  As the long time resident of New Babbage, not only is she the force behind what might very well be Second Life’s most consistently successful social events (the Piermont Balls), but the hard working editrix of Virtually Classic Fashions, a SL blog that focuses on classic Steampunk and Dieselpunk fashions.

Happy 4th rez day, Breezy!

Sunday, October 30, 2011

Steampunk Comics: Deliah Dirk and the Turkish Lieutenant (and a word of thanks!)

Came across a unique online comic series (via IO9), titled Deliah Dirk and the Turkish Lieutenant, which though it isn’t *exactly* Steampunk (per se), there is a good amount of swashbuckling, a Renascence protagonist, unique takes on transportation, and of course, a bit of tea!  To delve straight away into Deliah Dirk’s escapades, please consider visiting :

… followed by a link to the webcomic page, at:


Also, I’d like to pass a word of gratitude to all the visitors over the past four plus years, who have stopped by this blog in its many incarnations (The Voyages of a Steampunk Physician / The Heliograph / The Steampunk Tribune).  The blog superseded the one million page views earlier this afternoon, and I’m honored that so many people have taken time out of their day to pass an eye on the Tribune… so I’d like to convey my thanks!

Saturday, October 29, 2011

Steampunk Halloween suggestions and ideas from Steampunk Costume!

Some outstanding Steampunk Pumpkins… 

If by chance, you have been  a bit behind the curve on your Steampunk Halloween preparations, I would highly suggest a jaunt over the the wonderful Steampunk Costume website, where a plethora of ingenious and creative ideas for one’s costume reside!  Mind you, not every idea will be attainable, as many ensembles take weeks or even months to attain, but one can still spend quite a bit of time researching ideas and inspirations from Steampunk Costume… and being that its Saturday Morning (as of this entry), you’ll have a full weekend to work (or tweak) your attire!  To obtain a bit more inspiration for this coming Monday evening, please visit:

Friday, October 28, 2011

Call for the Steampunk Tribune’s Facebook update!

Its about time that I put down the scotch and update the Steampunk Tribune’s Steampunk Facebook Listings!  I have a few requests to add at this point, but if you have a Facebook site which isn’t listed, or know of a site which isn’t listed and would like to see it added, please do drop a line at TheSteampunkTribune [at] yahoo [dot] com, and I’ll endeavor to have an updated listing of Steampunk Facebook listings before we fall back an hour next weekend (yes, it is next weekend)!

Thursday, October 27, 2011

Steampunk Reviews – Episode # 31: “Don’t Be Afraid Of The Dark” & “Blackwood’s Guide To Dangerous Fairies”

Miss Yankee999 is ever diligent (as always) with her endeavor – her newest Steampunk Reviews focuses on “Don’t be afraid of the Dark“, a excellent Guillermo del Toro production, and “Blackwood’s Guide to Dangerous Fairies”, a companion book (of sorts) to the production – please do enjoy!

Tuesday, October 25, 2011

Steampunk Travelogue: NeoVictoria

As those who are familiar with Second Life, many sims come and pass, often without acknowledgement of their hard work of their creative teams.  Some have worked hard and have established themselves as steadfast destinations of the Steamlands, carving out a unique niche from which they are able to flourish.  I have the good fortune of making the acquaintance of Miss Asil Ares, one of the many creative minds behind their exceptional works, which blend Steampunk and Machinima into unique endeavors.  In-between producing works, scripting, filming, running NeoVictoria’s dedicated Ning, and many of the other demands on her time, Asil took time to answer a few questions for the Tribune…

 Steampunk Tribune: Could you tell me about NeoVictoria’s origins?  

Miss Asil Ares: Ive always loved Steampunk, and have spent my life devouring mythology, fantasy and science fiction, so when I dreamed about creating a world, it was those kinds of images that came to my mind.  I’ve also played roleplay games since I was a kid and wanted the possibility of a community whose roleplay wasnt lost once the scene was over.  So NeoVictoria is very much a mixing of those themes and desires.

I think of the fae (or Sidhe) through the prism of the oldest of the stories and not the Magic or the White Wolf games which so many Second Life players consider authoritative. In the Eddas, we’re told of the nine worlds (two of which are ruled by fae of the light and dark variety).   In the history of those ancestors, when their gods (the Aesir) were destroyed in apocalypse (Ragnarok), the bridges between the nine worlds collapsed and the cosmos was divided, allowing the age of man to began. In the dimension of NeoVictoria, however, the Sidhe did not fade from our sight …the question becomes, why not?

In our fantasy realm, the queen of the dark elves saw the fall of the Aesir and withdrawal of the Vanir as an opportunity; she refused to fade …instead she made her peace with this change in humankind’s fortunes and harnessed us to serve her. Along the way, she has made many compromises, not the least of which is embracing our technology and using the old power-places in new ways.

[Brigid Ashwood’s evocative “Locust Queen,” is the ‘official’ portrait of The Queen and is used with the permission by the artist.]

This is why her Empire, Pax Britannica writ large, remains in the mechanical age of steam. Humankind, by entering into a vassal system with the fae received benefits (long life, a certain freedom from disease), but our science and technology is stagnant. Rather than harnessing the power of the atom, these people have learned to use magic even to go so far as capturing the souls of men or the spirits of elfish prisoners to power their machines. There are no star-ships, but portals that link the worlds. No nuclear reactors to fill the cities with light, but golden spherical prisons beneath her cathedrals where supernaturals are milked for their innate power. For that is what humankind does we use the resources of our environment to serve our needs; but here in this reality our fecundity is held in check by a nature that knowingly uses us. Humankind is her army, pouring forth through portals opened to conquer world after world in her name. We are legion, but we are also leashed.

The Empire is vast and contains thousands of planets.  The heart of the Empire is old Earth and that is where the Queen and her court live. However, NeoVictoria is not Old Earth.  Its a tiny planet in the Vico III galaxy, far from the seat of power; its full of ruffians and characters of questionable pedigree.  Chinese have a saying, “The sky is high and the emperor is far away” …that’s how a place like NeoVictoria can exist.  Neo is at the edge of The Empire’s territory …a backwater …it holds no strategic importance and is, perhaps, almost forgotten.  All societies need places like this …places where people who can’t work within the framework of civilization can exist.  Its tolerated by design, for its rulers understanding that all pressure-cookers need escape-valves.

The Physical Construction

The NeoVictoria Project exists in several places.  We have a community portal on the NING platform that chronicles the work our members do and a two-SIM estate in the virtual world of Second Life where people roleplay together.  When you first teleport into the Second Life simulation, you’re on a skyplatform far above the land level where the roleplay occurs.  The Skymall is an out-of-character place where players can learn about the project, watch our machinimas, shop for period dress, weapons and gadgets, take photos, practice weapons and enjoy occasional out-of-character parties in the skyclub.

The land-level is where the roleplay happens and that space is always in-character. NeoVictoria is an adult simulation, players must be at least 18 years old in real life to play here. While not dystopic, we are a “dark” roleplay simulation. Demons, vampires, lycanthropes, creatures from other planes, rapists, serial killers & similar creatures roam the streets. This means *characters* often act in aggressive, predatory, criminal and/or plain uncomfortable ways.  We have an observer’s tag people can wear, if they want to visit but not roleplay. We ask that observers be respectful of the work and dress to the theme (Gothic, Victorian, Steampunk).  There are free costumes on the skymall level if people don’t have appropriate costumes of their own.

The Steampunk Tribune: There are numerous Steampunk sims in Second Life… What sets NeoVictoria apart from the rest?

Miss Asil Ares: Our commitment to machinima. The ultimate goal of NeoVictoria is to create a virtuous circle where role-play becomes filmed story and we support our machinimatographers with in-world tools and website resources.  The Machinima Tools  building on the skymall level has an in-world tutorial for the BijoCom Construction System (this is a prim-based tool that allows machinimatographers to control their camera in specific ways) and is the in-world home to the Second Life Machinima Artists Guild ( Our website has its own Machinimatographer’s group to support productions.  So far, we’ve had eight machinimas made for the NeoVictoria project and all are streamed within the NeoVictoria estate in Second Life and on

Tales from NeoVictoria: The Iron Rose
Description: Sidhe, shades, dJinns, demons … humans, werebeasts, dragons, vampires … supernatural creatures off all ilk are here and these are our stories.  Visit NeoVictoria, the  roleplay simulation with the machinima twist!  Dark roleplay, steampunk style.
Parcel Page:
YouTube Link:

NeoVictoria presents Cammy Teardrop’s No Monsters But Ourselves
Description: This machinima by Cammy Teardrop won the 2011 NeoVictoria Machinima Contest.  Visit this parcel to see it and to learn more about dark roleplay, steampunk style!
Parcel page:
Vimeo URL:

NeoVictoria presents Tikaf Viper’s The Kiss 2
Description: This is Tikaf Viper’s submission for the 2011 NeoVictoria Machinima Contest.  Its based on our roleplay.
Parcel Page:
Vimeo URL:

Tales from NeoVictoria: Demoria Arrives
Description: Using the immense powers the Cathedral of Air and Darkness harbors, Manes seeks to bring over his lost love and wife from his home universe to NeoVictoria.  >> This machinima was created from our roleplay and made Linden Lab’s October 2011 Month of Machinima award program!
Parcel Page:
YouTube URL:

Tales from NeoVictoria: The Kiss
Description: But what if dreams came true? >> This Steampunk love story was made from our roleplay.
Parcel Page:
Vimeo URL:

Tales from NeoVictoria: I Will Find You
Description: Friend yearn to reconnect after eons apart. This steampunk love story by Lilac Collas was made from our roleplay.
Parcel Page:
Vimeo URL:

Steampunk Tribune: What are the most notable part of your sim (e.g. architecture, events, etc…)?

Miss Asil Ares:  On Machinima SIM, we have the Machinima Tools building on the skylevel and a CCS-enabled maze on the land level that people enjoy.

In-world Premiere of “The Kiss, by Miss Asil Ares

On NeoVictoria SIM, we have our fantastic skyclub and on the land-level, the Cathedral of Air and Darkness dominates.  This 3,000+ prim build touches the cloud layer and it an integral part of the world-story, containing many unique elements, scripted elements and original builds.

Steampunk Tribune: Are there regular event which people can visit and enjoy your sim?

Miss Asil Ares: We usually have a least one event scheduled every week.  Sometimes its an out-of-character party or an in-character event.  We post scheduled events to our website ( and send notices via the in-world NeoVictoria Roleplay Group (

Steampunk Tribune: Is there anything else you’d like to mention about NeoVictoria?

Miss Asil Ares: We use the Community Combat System (CCS) as a roleplay tool; I cannot stress this enough, for us CCS is a tool to aid the roleplay, we are NOT a first-person-shooting type combat SIM.  You do not have to wear the meter to roleplay in Neo unless your roleplay is violent.  The CCS meter is free (there a givers on the skylevel) and we do periodic training on how to use.

NeoVictoria has a lot to offer and sometimes new players find it overwhelming.  With that thought in view, we designed an online brochure which gives a brief overview (a “wearable’ version is available in-world). If people have questions, they can contact me directly (asilemail-neovictoria [at] yahoo [dot] com) or speak with one of our staffers in-world.

My thanks to Miss Ares for a comprehensive insight to NeoVictoria, and to learn yet more about NeoVictoria, please consider visiting…

The Neo-Victoria Ning, at:

Monday, October 24, 2011

New Babbage North Fells has arrived!

The temptation was simply too much for Mayor Tenk, while Linden Labs were making their offer of “no-setup” fees for new land… thus landed New Babbage North Fells!  Upstream from the New Babbage Palisade, North Fells is a homestead sim, but a fantastic addition to City-State.

The “old” town hall in North Fells

As is the tradition with the arrival of a new sim in New Babbage, its “sandbox week”, so if you are a resident, do consider having a bit of fun in the Sandbox – on November 1st, (next Tuesday), it will turn into a “respectable” location!  To pay a visit, please head there via…

Sunday, October 23, 2011

Steampunk Gear, Gadgets, and Gizmos – a DIY manual to Steampunk Accouterments

Just a bit of a heads up, for those who are either attuned to developing and perfecting their own Steampunk attire, or simply preparing the basics for an upcoming costume event, a new book might be able to provide a few hints and tips to accessorize your appearance.  Steampunk – Gear, Gadget, and Gizmos is a newly released book which provides excellent tutorials on building Steampunk additions (from its excerpts, as my local book store doesn’t carry it, and well, Amazon is apparently shipping by burro now-a-days).

Each chapter is a new item – outstanding!

In addition to each chapter containing a new item as its focus, a brief tutorial is provided for each, as seen below!  So if you are a tad handy, and wish to upgrade your Steampunk panache, do consider a peek at this gem, which can be found at:

… for more details regarding this publication, please visit the Steampunk Dad, at:

(A tip of the hat to the Steampunk Dad for this excellent find!)

Saturday, October 22, 2011

Steampunk Reviews – Episode #30!

Miss Yankee999 takes a moment to review the production of “Cowboys and Aliens” – an incisive view of well… I’d recommend a moment to watch!  Do enjoy!

Friday, October 21, 2011

The Fourth Annual Masquerade Ball, in Wheatstone Waterways, this Saturday at 6pm, SLT…

The Fourth Annual Masquarde Ball will be taking place this Saturday, the 22nd of October, at the Piermont Landing – starting at 6pm SLT!  Be part of the festivities, as the Steamland’s most popular social event continues, along with the newest build competition, the “Ghost in the Machine”!  For more details, visit the New Babbage Aethernet, at:

Thursday, October 20, 2011

Results of the latest poll… with the new Sherlock Holmes: A Game of Shadows trailer…!

A bit behind on the poll results, so I’ll address the most immediate question, regarding the most anticipated Steampunk themed movie for the balance of the year.  The results were quite resounding, with Sherlock Holmes: A Game of Shadows garnering 88 votes (or 70% of the total), followed by The Invention of Hugo Cabret with 19 votes (15% of the total), and the new Three Musketeers movie in third place with 17 votes (13% of the total).  After seeing the most recent trailer for Sherlock Holmes: AGOS, I certainly understand the anticipation, although Mr. Downey Jr. is quite atrocious in his lady-esque costume.  Nonetheless, do enjoy the trailer, and be ready on December 16th, when the production arrives at the theaters!

To visit the movie’s website, just follow the link!:

Wednesday, October 19, 2011

Steamcon III Photos!

Took a bit of hunting, but I happened upon a brilliant set of photos from this weekend’s fantastic Steamcon III!  Excellent shots, and from what I’ve read on their boards (and additional sources), an excellent event!  If you desire to add your own appropriate photos, do consider a visit to Steamcon III’s Flickr group, located at: !

Tuesday, October 18, 2011

Steampunk Political Party T-shirts…

T.R.’s classic Bull Moose party!

Ah, when one shuffles through the political braying of the current day, one wishes that perhaps times were simpler, or at least with more inventive political parties, perhaps… fortunately, though some of these entities are long extinct, one can at least fly colors of parties that, if things were different, would have enthusiastically supported Steam (and Steampunk)!

Honest Abe’s 1860 “election t-shirt”

I came across a unique website that sells t-shirts from different presidential races from bygone eras, and was surprised to discover they had an “American Legends” section, with political imagery of candidates of an era long ago!  Retro Campaigns specializes mostly in modern-ish (read from the 1930s to the 1980s), but they do have an (albeit small) selection of t-shirts from the Steampunk era (well, 1840 is a bit early, but that shirt has a great catchline), and are clever enough that the feeble minded will be confused, and those with a bit of education will likely give a small chuckle, if not more!  To get a better view of these classics, please turn to:

Sunday, October 16, 2011

Steampunk Travelogue: The Looking Glass

Most of the Steamlands have held steady over the past few years, with only a handful of new entities coming online.  There, however, is a slowly developing trend to integrate Steampunk aspects into new sims, without making the entire sim into the them.  Some succeed, some struggle, but one which stands out is a beautiful new sim established by two exceptionally talented designers (Mr. M. Inkpen, and Ms. S. Azalee), named The Looking Glass.

The arrival point to The Looking Glass

At first, the port arrival isn’t necessarily telling about what is to come in the build, as it is actually non-descript, with a loading boxes, a (nice) group joiner, and further information regarding events in the sim. 

A few free gifts for group members are available

However, heading up a bit further, one of the first things I noted was an outstanding quality and attention to detail that reminded of the works of Mr. Sextan Shepherd’s builds.  The minute details of the cobble stones, the fountain, and the surrounding structures were exceptional. 

Probably the best Art Nouveau cafe store front I have seen in SL

Their main store for purchases is located in this somewhat abandoned urban area, with small nods to a Steampunk aesthetic as one looks around.  Not all of the items for sale are exclusive to the genre, but a good number are, such as their outstanding Victorian street lamp, and their exquisite Vintage Bus Stop.

On my way towards the current amphitheater, I noted the abandoned theater, and decided to take a peek….

… and again, their build and texturing quality is exceptional – likely some of the best in SL, imo.

The Art Nouveau design of the amphitheater caught my attention, so passing the tulips and “healthiness” of the build, I came across a very unique (but sadly not for sale) item…

… this stone head of a statue of a Victorian Gentleman, complete with monocle!  As an additional bit, illuminate lightbulbs waft around his stone cranium.

The design of the Art Nouveau stage, along with an appropriate Victorian musical piece (one can never go wrong with a piano!) was well done, with plenty of space in the surrounding areas to enjoy any performances provided – close enough to enjoy, but without being crowded.

Off to the distance, the Flying Eye Art museum, ah, caught my eye, so to took a leisurely stroll to the edifice in anchoring itself in the midst of the sim.

Again, notable Steampunk-esque relics abound in the museum, along with artwork from noted Second Life designers…

… such as my good friend, Mr. Skusting Dagger.  The contrast between the aged and weather exterior versus the decor and polish of its interior is a perfect locale to display art from talented individuals in Second Life.

As one heads to back of the museum, taking a backwards glance a the classical architectural silhouette, one then turns to see….

… what looks like an endless Victorian cobblestone bridge appears, extending towards a vague object in the distance….

… which is actually a work titled La Mer, a beautifully detailed cello “housing a lonely fish who is dreaming of living ins a more luxrious abode than its fishbowl!”  A beautiful work, which I certainly have an eye on for the Heliograph!

The Looking Glass is an amazing sim – I’ve touched on what could be seen as the Steampunk aspects of it, but there is so much more to investigate, explore, and experience!  Perfect for photography, couples, or simple relaxation, I heartily recommend a visit to The Looking Glass – to do so, please visit…

To learn even more about The Looking Glass, I would suggest…
Miss Honour McMillian’s blog entry on The Looking Glass
The Design Challenge review of La Mer
and their homepage, located at:

Friday, October 14, 2011

The return of the Aether Salon!

Outstanding news!  The Aether Salon, which was on hiatus, is returning!  A message from Baron Klaus Wulfenbach to the Tribune stated…

What is ‘Salon’? According to it is:

salon [suh-lon; Fr. sa-lawn]

1. a drawing room or reception room in a large house.
2. an assembly of guests in such a room, especially an assembly, common during the 17th and 18th centuries, consisting of the leaders in society, art, politics, etc.
3. a hall or place used for the exhibition of works of art.
4. a shop, business, or department of a store offering a specific product or service, especially one catering to a fashionable clientele: a dress salon; a hair salon.
5. ( initial capital letter ) (in France) a. the Salon, an annual exhibition of works of art by living artists, originally held at the Salon d’Apollon: it became, during the 19th century, the focal point of artistic controversy and was identified with academicism and official hostility to progress in art. b. a national exhibition of works of art by living artists: Salon des Refus├ęs; Salon des Ind├ępendants.

We may extract  bits and pieces of those definitions to answer an even more burning question:  What is ‘the Aether Salon’?  

The Aether Salon has, in its illustrious past, attracted speakers from all over the Steamlands to gather on the third Sunday of each month in its iconic building in the City/State of New Babbage. These interesting, talented, or sometimes simply lunatical speakers have enthralled and educated rapt audiences for an amazing 28 month run under the original ownership. The final ‘first edition’ Salon in August, 2011, ended with the unfortunate destruction of the building in a freak explosion, something quite rare in New Babbage.

But the Aether Salon is returning,  now under new management, but quite respectful of the reputation and history of the Aether Salon.  Soon, you shall again be able to soak up the knowledge and wisdom of a fresh crop of Salon speakers. 

Or – shall you be amongst the speakers?  Think upon it. What is your passion in life? What knowledge do you have to impart?  Might your topic be suitable for the Salon?  If you are able to put your passion into words, please contact Baron Klaus Wulfenbach (klauswulfenbach.outlander inworld) and describe your chosen topic. 

The first ‘second edition’ Salon shall be Sunday, October 16th at 2 pm SLT as is usual; it will be celebrating the Anniversary of the Salon as a whole.  All former speakers are requested and urged to attend (please wear your sashes if possible).  The unveiling of the model of the new Salon building will also take place, so the first regular speaker of the new season will present in an eyecatching venue on November 20th.

Please join the Aether Salon group, free of charge, for notices of upcoming sittings, at:

So do take advantage of the return of the Aether Salon this Sunday, October 16th, at 2pm SLT!